Ubisoft had a lot to show off – to the point their E3 show almost felt a bit muddled. But then we met Rabbid Rosalina, and all was forgiven.
We finally got a glimpse of our next adventure in Two Point County – and it brought back old traumas. We’ll never forgive EA for killing Bullfrog. Never!
This year’s E3 might be the busiest yet. Luckily, we’ve compiled the US and UK times for every show – so you can plan your life around the important ones.
Poor E3 has been up against it, thanks to Covid, overcrowded convention centres, and reluctant publishers. Mike argues it’s still a big deal regardless.
From the laughably tiny Java mobile game, to the laughably sloppy iOS collection – Mike takes a look back at the history of Phoenix Wright ports.
Celeste Steel, Oh! Cult magazine’s news editor, reveals the inside scoop about Maya Fey’s upcoming murder trial – and its supposedly spiritual origins.
How did a game with so much going for it, wriggle into so much trouble? Snake Pass is a slippery customer, and left Mike feeling conflicted and weird.
The new story modes in 999 serve to speed up the storytelling – but Mike reckons they don’t do main character Junpei’s characterisation any favours.
We had high hopes for Snake Pass. But running at sub-PS Vita resolutions in 2017 isn’t a good look. “In the region of 844 × 475px”, says Digital Foundry.
If half an hour of behind-the-scenes content wasn’t enough for you, rejoice! Because Daddy Nintendo has blessed us with another seven minutes’ worth.
Pricing disparity has reared its ugly head again with the release of The Nonary Games – and we’ve been screwed not once, but twice. Hmph.
Mike hesitantly dipped his toe into the Splatoon 2 ink and – despite some connection issues and a cluttered UI – was surprised to find he loved it.